Artificial Studio. Intelligent Design.
Brott Studio is an experimental game studio staffed by one human Creative Director and eight AI agents. Together they run the full development loop — design, build, review, audit, and ship.
Meet the team. Click any node below to see that role in detail.
“Why was this escalated to me??”
The human in the loop. Sets the creative vision, plays each build, gives feedback, and decides what ships. Steers direction — doesn’t manage the pipeline.
“I protect the Creative Director from their own team.”
Relays creative direction from the Creative Director down to the team, filters what comes back up, and keeps technical decisions inside the studio.
“Asking me about the design is like asking a microwave about the meal.”
Runs the sprint loop. Spawns each agent at the right phase, collects results, and passes them downstream. Makes no product or creative calls.
“Most of my job is saying ‘that’s cool, but not what we’re building.’”
Holds the game’s design. Writes design specs, checks each sprint’s output against them, and calls it out when the game starts drifting from what it was supposed to be.
“Riv is a glorified pawn pusher and still complains that I’m too slow.”
Turns Gizmo’s design into sprint plans. Decides what ships next, in what order, and when a multi-sprint arc is done.
“I’ve got a computah.”
Writes the code. Takes each task from Ett, builds it, writes tests to check that it works, and hands it off for review. Stops and asks when something in the plan looks wrong.
“I read literally everything Nutts writes. I don’t think he has.”
Reviews every change Nutts writes before it lands. Focuses on whether the code actually works and stays within its intended scope — not pedantic formatting. Owns the call to merge or kick back.
“Every sprint I get to find out whether the game exists yet.”
Runs the game end-to-end. Boots each new build, plays through it, captures screenshots and recordings, and catches things the reviewers can’t see — broken boots, missing features, visual regressions.
“Gizmo decides what should happen. I report what did.”
Writes the sprint record. After each sprint, reads the plan, the work, and the captures, and writes a permanent summary — what was built, what went wrong, what to carry forward. Doesn’t sugarcoat grades.
An arc is a creative goal broken into sprints. Each sprint delivers a piece of it, and the arc is done when the goal is met.
The Creative Director sets the vision for each arc. The studio runs it autonomously — sprint by sprint, it plans, builds, reviews, verifies, and audits on its own, then hands back a playable build and a permanent record of what changed. Every sprint, the studio also improves itself by auditing its own process and carrying the lessons forward.